Following a vision of world peace thanks to Pokémon Go, there's no question that the creature-catching franchise stands as one of the most popular gaming titles in existence. Pikachu is just as famous as Mickey Mouse, if not more so. The continued frenzy around card prices guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.
Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent titles that didn't get their proper due, or were buried under the hype of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game continuously. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu