Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The post-apocalyptic TV series is back to its platform, and it's fair to say that fans were agreeably astonished by the quality of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing various facets of the player's adventure.
We followed Lucy the vault dweller, striving to do the right thing and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his organization's authority and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the radioactive wastes.
Building Anticipation for a New Chapter
The show's first season finale disclosed crucial details about who helped cause the nuclear war that trapped a group of people in bomb-proof bunkers for an extended period. It also left plenty of questions unanswered for the second season – and, this time, hopes are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the feedback to the show, so now people are bringing more excitement and altered expectations.”
The Mojave Beckons for the Next Installment
The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its makers prioritized authentic items and locations were built, echoing the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, virtually each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the world is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This schedule will foster a new weekly discussion, something the team themselves are looking forward to witness.
“It's richer, it’s bigger, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”